Master of Faster
He/Him
25
December 12
Goldenrod, Johto
Straight
Mauville Gym Leader
Champion
"With great speed comes great responsibility."
TAG WITH @joshdevlin
Josh Devlin
soul on fire
POSTED ON Oct 12, 2022 3:58:57 GMT
MAUVILLE CITY | Aero Dive | Difficulty: ★★☆☆☆☆ COURSE RECORD: 04'34"235 by THEO BECKETT [player]https://fi.zophar.net/soundfiles/nintendo-gamecube-gcn/f-zero-gx/222a%20-%20Like%20a%20Snake%20%28Port%20Town%29.mp3[/player] [break] 🎼 THEME SONG - Like a Snake - F-ZERO GX OFFICIAL SOUNDTRACK Josh and Matt had dreamed of this day since they first rode together east of Fortree City, when his rash but kindhearted friend could have lost his life from a high speed crash. They had been through so much together, Josh even getting an Arcanine of his own to get to Lilycove faster in order to deliver his glasses from the Ranger meeting in person. They had both experienced Arcanine's Extreme Speed, with not insignificant health concerns. They trained, trained, and trained some more for this day.
And now, it had come.
A duel between two extremely speedy specimens of one of the fastest Pokémon species on land. The Leader had called for extra paramedics on standby for a reason. When boost laps came around, Nana and Braver were going to be screaming down the long straightaways of the Aero Dive course faster than race cars with the pedal to the metal.
Provided Matt had listened to Shelly's directions, Josh would not be difficult to find; he would already be astride Braver, the extra safety straps he had recommended to Matt present and properly securing him to the fire-type. "Afternoon, Matt. I could go on about this day forever, but I'm just as antsy as you are, so I'm going to cut things short." The Leader's skin was tingling. These two friends were going to race for real. "I'm sure you know Braver and Craggro by now. These two are Mystic," Josh gestured toward the Ninetales, "and Clyde," toward the Flareon, both of which, like the rest of Josh's Pokémon, wore riding gear that seemed to beckon guests to sit atop them.
Josh had picked the Aero Dive course for one reason: out of all the courses on his entire facility, it was the most oblong, and had the longest straight stretches anywhere on site. He needed room for these Arcanine to blast into nearly uncontrollable Extreme Speed. There were some rapid-fire jumps early in the course and on the backstretch that were real stamina testers, as well as a few rounds of sharp curves to test cornering ability, but the big draw was the titular obstacle: a long series of uphill turns followed by an enormous drop. Any Pokémon exiting that enormous drop was coming out of it well above their normal top speed.
It was time. Josh showed Matt to the course's starting arch, where the race would begin. "So here's how this goes. We line up behind the arch, then pay attention to the display on it. It will count down 3, 2, 1, GO. On GO, we start. During the first lap of the race, no one is allowed to use any moves that make their Pokémon go faster. This will ease you into the second and third laps, where those moves are allowed. I want to warn you; once those moves get involved, it's gonna get really intense. Try to pace yourself. Beat me to the finish line over three laps, or otherwise prove your ability to stay cool under pressure, and the Hoenn League Quick Badge is yours. I hope you've been practicing with Nana's Extreme Speed, because don't think for one minute you're winning without it!" {WC: 537} {PC: 1} --- INSTRUCTIONSYou will have 8 ranks to distribute among three skills. No more than 5 ranks can be assigned to any one skill.
- SPEED: This represents how fast your Pokémon can travel. Each rank of Speed adds 10 to all your rolls.
- ENDURANCE: This represents how well a Pokémon can navigate difficult terrain, and affects how often a Pokémon can use its Boost during a race. Every two ranks of Endurance lets you use a Boost move an additional time per race. Each rank of Endurance reduces the Target Number of Endurance-based Obstacles by 10.
- REACTION: This represents a Pokémon’s cornering ability. Each rank of Reaction reduces the Target Number of Reaction-based Obstacles by 10.
In the OOC notes of your next post, please note your Pokémon's distribution of skills.
You do not need to roll after your next post, but you will need to [ roll ] twice at the end of every post mid-challenge. This roll will be modified according to your Pokémon's skill ranks.
Example: If a player rolls a 60 on a post involving running down a straightaway as fast as possible atop a Pokémon with four ranks in Speed, their effective roll will be 100. The Leader's next post will include a "mod post" that depicts the course's first Obstacle: a prompt that presents a challenge for the racers to overcome. Each Obstacle will include the following information:
Target Number: This is the number the racers need to roll at or above to overcome the Obstacle without penalty. While it is uncommon, an Obstacle can have multiple Target Numbers.
Intended Skill: This is the Skill that will apply to the Obstacle. It can be Speed, Endurance, or Reaction.
Example Obstacle: The track starts out with a bang--a sharp, 135-degree left turn mere tens of meters from the starting line. The width of the turn itself makes recovering from a misjudged angle easier, but the track quickly narrows up again afterward. A guardrail on the outside keeps Pokémon from sliding off the course, but there is no such guardrail on the inside, and there’s a shallow stream that looks time-consuming for non-Water Pokémon to climb out of!
Target Number: 85 (Reaction) After the players make their rolls, the Target Number is deducted from the player's roll, and the difference becomes the player's Track Points (TP) for the round. 100 TP corresponds to roughly one second of time differential. The race will consist of three laps, with three Obstacles per lap. After the ninth Obstacle, total Track Points will determine finishing order.
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